(d20 Modern) Future Campaign Planner, RPG (po angielsku)

[ Pobierz całość w formacie PDF ]
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
CAMPAIGN
PLANNER
USER’S GUIDE VER. OMEGA
INTRODUCTION
Although probably not necessary, I figured that it
would not hurt to include the overall conceptualiza-
tion behind the various pages you will find in this
Future Campaign Planner.
T
HE
P
AGES
Although the pages are largely self-explanatory,
there are some things that could cause confusion. So,
in the spirit of the age we live in (which is exempli-
fied by the need to put warning signs on chainsaws
telling people not to try and stop the chain with their
hand), here follows some important information to
make the use of this product more enjoyable for you,
our valued customer.
O
VERALL
C
ONCEPT
You already know this, but the entire product is
designed to allow you, the GM, to make use of the
pages on an as-needed basis to create your own pow-
erful tool for managing your Future campaign. Simply
print out the pages you need when you need them, fill
them in, place them into a folder or notebook for safe-
keeping and reference and, voilá, you have your very
own custom, high-speed tool for keeping planning
your campaign.
Campaign Overview (pages 3 and 4)
These pages should only be needed once for any
campaign and are designed to assist in the planning of
the campaign. Only the most general ideas, concepts,
and aspects should be jotted down here.
Of interest is the
Player Access To Sourcebooks,
which serves a number of purposes. You can use it to
outline which sourcebooks you plan to use in the cam-
paign, to track exactly what books, if any, you allow
the players to bring with them to the table, or it is a
way for those GMs that like to surprise their players
Future: Campaign Planner
is copyright © 2005 Michael Hammes. All text in this book is designated as open game content. You may not dis-
tribute this PDF without permission of the author.
d20 Modern™
is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and
is used with permission. Wizards of the Coast® is a registered trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used
with permission.
BY MICHAEL HAMMES
Future: Campaign Planner
User’s Guide
to remind themselves of just exactly what books the
players have access to as they prepare their next adven-
ture.
House Rules (page 5)
Use these sheets to keep track of any alternate
game mechanics (i.e. alternate hit point rules) or table
rules (i.e. dice that roll from the table do not count).
Campaign Log (page 6)
Probably the most important sheet for managing a
campaign. The
Campaign Log
is designed for use at
the conclusion of every adventure and serves as both a
reminder of what happened as well as a springboard for
what will happen.
Note that there is a
Date Played
and
Campaign
Date
line (which show up on several other sheets as
well). The
Date Played
is designed to remind you
exactly of what real-world day the adventure was
played, while the
Campaign Date
references the time
that passed within the actual campaign world during
the adventure.
Secrets/Plot Points /Rumors Follow-Up
(page 7)
Designed for use with the
Campaign Log
, this
sheet allows you to pull the continuing plot elements,
rumors, or whatever other form of information left over
from one adventure that may see use in a future adven-
ture. It is especially handy to reference this page when
looking for upcoming adventure ideas.
Campaign Resources (page 8)
This is a sheet for noting exactly which books and
PDFs you use for, and allow, in your campaign. The
Notes
lines are there to note which sections of a prod-
uct you allow or don’t allow.
Campaign Reference Sheets (pages 9-
46)
These sheets allow you to track/alter/design start-
ing occupations, skills, feats, basic and advanced class-
es, equipment, weapons, vehicles, etc. for every major
aspect of a Future campaign. They include enough
information to cover campaigns that allow everything
from mecha and mutations to spells spell psionics.
Using these sheets makes it easy to cherry-pick from
the various sourcebooks and PDFs without having to
constantly refer back to that sourcebook by simply
copying the information from the source onto the
appropriate page and place it in your folder or note-
book.
NPC Sheets (pages 47-53)
Design and track your NPCs, aliens, monsters,
creatures, robots, etc. These sheets work in concert
with the
Contact/Villain Tracker
and the
Organization Tracker
.
Contact/Villain Tracker (pages 54, 56)
Use this to track the interactions of
recurring/important villains and contacts with the PCs
once you’ve created them using the
NPC Sheets
.
Organization Tracker (pages 55, 56)
Use this to keep track of the interactions of recur-
ring/important organizations with the PCs as well as
which of the NPCs you created and defined using the
previous sheets work for a particular organization.
Creature Listing (pages 57)
Use this sheet to keep track of all the creatures (i.e.
aliens, monsters, aberrations, etc.) that you use in your
campaign.
Location Sheets (page 58-62)
Here’s where you create the villain’s lair, the
heroes’ hideout, and the pizza place on that orbital plat-
form in the Vinkul system that the PCs keep visiting
which will, one day, become the site of a massive
showdown with the villain.
Notes (page 63)
The catchall.
Michael Hammes has been freelancing
in the role-playing industry since 2001.
Starting small, he has steadily built his reper-
toire, and reputation, by working for such
companies as Ronin Arts, Alderac
Entertainment Group, Dark Quest Games,
and E.N. Publishing. He is currently trying
to balance his writing schedule with his role
as stay-at-home father. To catch the latest
from Michael’s Imagination, please visit
www.michaelhammes.com.
2 of 64
Future: Campaign Planner
Campaign Overview
C
AMPAIGN
N
AME
:____________________________________________________________________
GM: ______________________________________________________________________________
R
EALITY
L
EVEL
1
R
EALISTIC

H
EROIC

S
UPER
H
EROIC

1 Determines Massive Damage Threshold and Point-Buy Allowance (If Used)
P
ROGRESS
L
EVEL

5 (
INFORMATION
A
GE
)

6 (F
USION
A
GE
)

7 (G
RAVITY
A
GE
)

8 (E
NERGY
A
GE
)

O
THER
(________)
M
AGIC
/P
SIONICS
M
AGIC
?

Y
ES

N
O
P
SIONIC
P
OWERS
?

Y
ES

N
O
FX I
TEMS
?

Y
ES

N
O
A
SPECTS
C
LONING
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
N
ANOTECH
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
S
PACE
T
RAVEL
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
T
ELEPORTATION
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
D
IMENSIONAL
T
RAVEL
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
T
IME
T
RAVEL
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
M
ECHA
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
R
OBOTICS
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
C
YBERNETICS
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
M
UTATIONS
?

Y
ES

N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
N
O
S
PECIFICS
: ________________________________________________
_________________________________________________________
O
THER
? _______________________ S
PECIFICS
: ________________________________________________
_________________________________________________________

Y
ES

3 of 64
X
ENOBIOLOGY
?
Future: Campaign Planner
Campaign Overview Continued
S
ETTING
N
AME
: _____________________________________________________________________
N
O
P
UBLISHER
: ___________________________________________
S
OURCEBOOKS
U
SED
/A
LLOWED
: ________________________________________________________
__________________________________________________________________________________

Y
ES

__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
N
O
W
HICH
B
OOKS
? ___________________________
__________________________________________________________________________________
__________________________________________________________________________________

Y
ES

__________________________________________________________________________________
__________________________________________________________________________________
C
AMPAIGN
S
ETTING
N
OTES
:____________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
C
AMPAIGN
B
ACKGROUND
: _____________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
C
AMPAIGN
G
OAL
:____________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
R
OLE OF THE
PC
S
: ___________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
4 of 64
P
UBLISHED
S
ETTING
:
P
LAYER
A
CCESS TO
S
OURCEBOOKS
?
Future: Campaign Planner
House Rules
G
AME
M
ECHANIC
:

T
ABLE
R
ULE
:

S
OURCE
: _______________________________________________________________________
R
ULE
D
ESCRIPTION
: ______________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
G
AME
M
ECHANIC
:

T
ABLE
R
ULE
:

S
OURCE
: _______________________________________________________________________
R
ULE
D
ESCRIPTION
: ______________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
G
AME
M
ECHANIC
:

T
ABLE
R
ULE
:

S
OURCE
: _______________________________________________________________________
R
ULE
D
ESCRIPTION
: ______________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
G
AME
M
ECHANIC
:

T
ABLE
R
ULE
:

S
OURCE
: _______________________________________________________________________
R
ULE
D
ESCRIPTION
: ______________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
5 of 64
[ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • ewunia87.pev.pl