(UNSKU) Bad Moon Rising in the East, Shadowrun
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Bad Moon Rising in the East Credits
Shadowrun Line Developer
Peter Taylor
Catalyst Game Labs,
an imprint of InMediaRes Productions, LLC
PMB 202 • 303 - 91st Ave. NE, G-701 • Lake Stevens, WA 98258
Writing
Stephen McQuillan
Shadowrun eBook Development
John Dunn
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Editing
Chuck Burhanna
Special thanks to all of our playtesters, gamemasters,
and tournament participants!
Artists
Janett Aulisio, Peter Bergting, Joel Biske, Dan Smith,
Earl Geier, Mike Nielsen
Copyright© 2008 WizKids Inc. All Rights Reserved. Shadowrun, Bad
Moon Rising in the East, Matrix, and WK Games are registered trade-
marks and/or trademarks of WizKids, Inc. in the United States and/
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Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of
InMediaRes Productions, LLC.
Concept
Joshua Rowell
PLOT SYNOPSIS
Round 1:
A new drug has hit the streets across the globe and
the Red Dragon Triad is the primary importer into Hong Kong.
However, the Smoke Circle faction doesn’t appreciate the com-
petition. e runners are hired and brought in to investigate the
situation and avoid the
guanxi
complications of having an internal
team involved. Once hired, they have to locate where it’s being
shipped, as well as who is supplying the Red Dragons. During
their research, they start to see the e ects of the drug on di erent
parts of Hong Kong. On top of this, they get the feeling that they
are being followed.
GUANXI (p. 9
RUNNER HAVENS
)
Guanxi
is the way the Chinese approach networks
of contacts, but it goes above and beyond what you’ll
see on the Seattle streets. Here, Confucian ideals be-
come mixed with the concept of contacts, creating
an important social structure that Hong Kong busi-
ness revolves around. It is more than just “what you
can do for me and I can do for you.” It is a system of
social capital and a citywide exchange of favors that
includes considerations of Chinese social hierarchy. A
social “lesser” is expected to pay appropriate honor
to a “better” in his guanxi network, and the “better”
is expected to treat the “lesser” well, often as well
as he’d treat a member of his own family. Failure
to pay the proper respects to the contacts in your
guanxi network becomes a mark on your image and
will often result in other people you know distanc-
ing themselves from you. Most importantly, in Hong
Kong, the concept of guanxi is stronger than civic
expectations, which is often the reason for such per-
vasive nepotism and corruption in Hon g Kong.
Round 2:
Now that the runners have seen the e ects of the
drug and know where to go, it’s time to make their move. However,
they’re not alone. A 9x9 group seems to have taken an interest as
well, and want the drug for themselves. ey hide under the guise
of friendship with the Smoke Circle Triads and do so as long as
they have the same enemy. eir leader is addicted and will do
anything he can to get his hands on the drug. However, one of the
runners has a taste for the drug and plans on keeping it for himself.
But the bottom line is, can they make it out alive?
GM NOTES
is tournament draws heavily on material from
Runner
Havens
. It is recommended that you read through the Hong Kong
chapter when preparing for the tournament. Speci c information
about locations and customs which impact the tournament is
included below. is is meant as a brief primer for GMs without
access to
Runner Havens
or who do not have time to familiarize
themselves with the material.
It is important to note that the stronger oaths of allegiance
include a blood magic component and betrayal results in horri c
magical deaths. e enchantments themselves cannot be unwoven
and don’t appear in the astral until the Triad member betrays the
society. Evidence of these oaths may be seen during the interroga-
tion of Triad members and the e ects are described. Additional
information can be found in
Runner Havens
p. 43-45.
As a di erent GM will run the table during Round 2, please
note on the legwork charts what level of information the runners
attained during Round 1. Taking notes in the margins as to tactics
used and the nal disposition of named NPCs will also make it
easier to ll in the A er Action Report. ank you for your help
with the tournament.
TRIAD CUSTOMS (p. 43,
RUNNER HAVENS
)
The Triads probably mix the ancient and the mod-
ern more than any other syndicate on the planet. At
the top ranks of any large Triad gang are leaders and
mystics who embrace the old ways. They spread the
Triad myths and carry on the mystical rituals, binding
even the most vicious gangsters in legendary oaths
of allegiance. At the lower ranks, the Triads are es-
sentially modern street gangs using counterfeit
commlinks and practicing their own cobbled-together
gun-fu. They all take the Triad ideal seriously, though,
as hypocritical as it makes them. Even the youngest
punk fl ashes centuries-old Triad hand signals, speaks
in the numbered code supposedly used by the early
Triad revolutionaries, and takes the loyalty oaths that
have bound the Triads since their creation.
earlier today when news of a job opportunity came in, the details
were only an out of town assignment—expenses paid. Now it’s
nearly midnight and the call should be coming soon.
ROUND 1
THE MEET
Once the players are situated, continue with the call
e commlink on the table chirps and interfaces with the trid
display to show an older Asian man. He is dressed to the nines in
a custom tailored suit with Mandarin in uences. Oddly accented,
his English carries undertones of Northern Europe and Asia.
“Good morning. Your skills come highly recommended to me,
as does the reputation of the woman who mentioned your names.
It is my hope that I am not being overly forward, but your services
are required in Hong Kong. I will supply transportation and ac-
commodations for you, as well as a small stipend. In exchange, I
need you to acquire certain items that are of personal value to me.
Does this exchange sound amenable to you?”
SCAN THIS
e runners get a phone call from their xer, having them
come in for a late night meeting with an “Out of Town” Johnson.
TELL IT TO THEM STRAIGHT
Having received a call earlier in the day, your team is gathered
together in the communal safe house in Caracas. Memories of the
last time you were here a er a heist percolate in the back of your
mind before you look to the job at hand. Brit called everyone
2
Bad Moon Rising in the East
HOOKS
Playing up the angles of an established
team can be di cult when your players are just
meeting each other and their characters for the rst
time. Give them a few minutes to browse through the
character sheets and role play their interactions at the safe
house before cutting to the comm-call.
BEHIND THE SCENES
Mr. Johnson does not o er a name unless asked, in which
case he introduces himself as Jun Shan (see
Cast of Shadows
.) As
the team begins to review the details of the job, Shan tells them
the mission is two-phased. The first phase is surveillance and
reconnaissance. Phase two is information and package retrieval.
e overall mission objectives are: nd out de nitively who is
importing and selling a new drug, secure as much of the product
as possible, destroying any drugs that they cannot secure, and steal
all research about the drug and its release.
He starts by o ering the runners 90,000¥ (15,000¥ each)
with 20% paid up front. An opposed Negotiations + Charisma
test applies. Note that because they are not physically present,
Tailored Pheromones do not apply to the test. Also, the skill rat-
ing cannot exceed the language rating for non-native languages.
(Presuming Brit is negotiating, she will be capped at a skill of 3,
unless she requests that the conversation take place in Spanish.)
Each net hit by the runners will increase the amount earned up
to 4 additional hits. For the sums of money at 2 or 3 hits, Jun
Shan will only speak of the team’s total number, not the individual
shares that each member will get. Mr. Johnson will actually smile
and be happy for the team and their rising luck if they hold rm at
1 hit, saying that 99 is a very good number.
DEBUGGING
If the runners turn down
the job or mortally insult the Johnson, they will receive a call a few
moments later from their xer demanding to know what just hap-
pened. ey have e ciently ruined the xer’s reputation as well as
their own. is will eliminate the team from the tournament.
A SHORT FLIGHT
SCAN THIS
A private Sub-Orbital Transport is waiting for the runners as
they blast o and land at a private landing strip of Chek Lap Kok
Airport. is scene is set up to show that their employer means
business about helping them be successful—providing nothing
but the best and expecting nothing but the best in return.
TELL IT TO THEM STRAIGHT
After arranging the final details, an itinerary with travel
arrangements and the location of several hermetically sealed
containers arrives on your commlinks. A note is included that
you should exercise your best judgment in choosing gear to bring
with you, as tangible resources may not be as readily accessible in
Hong Kong.
Net Hits
Individual Payment Total Payment
Once the runners have packed
A few hours later, a town car arrives to deliver you to the sub-
orbital transport. Take o and landing are both free of the horror
stories with security that you are familiar with—there are no ID
scans or no lines. Private launch pads and landing strips are appar-
ently the way high-powered Chinese executives travel. Having le
in the pre-dawn hours of Caracas, you arrive in Hong Kong in the
early evening. It is obvious someone pulled a lot of strings to get
you here without any questions being asked.
1 hit
16,500¥
99,000¥
2 hits
17,500¥
105,000¥
3 hits
18,500¥
111,000¥
4+ hits
19,000¥
114,000¥
While the negotiations are happening, it is possible for the
hackers to launch a trace on the call. is is by no means polite, but
with luck they won’t get caught. Jun Shan is not actively redirect-
ing his signal, but it was intentionally routed through two proxy
servers. Tracing the call is an extended Computer + Track (18, 1
initiative pass). A successful trace will reveal that the call is being
placed from a wireless device in the Central District of Hong
Kong. If a glitch is scored on this test, Jun Shan will be alerted to
a Trace attempt and an Agent will begin to actively redirect the
trace adding 2 hits to the threshold during each of its Initiative
Pass for up to 12 passes.
HOOKS
Play up the di erences between premium service and the ho-
hum travel that runners are used to. Imagine walking up to the
airport and taking o een minutes later—no security, no stress,
no strangers who stand in your way. Food served is natural and of
gourmet quality, complementary drinks ow freely, and the ight
attendants are beautiful, friendly metahumans—not drones.
Arriving in Hong Kong, the temperature will be nearly the
same but the scents and feelings of the city are very di erent.
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Bad Moon Rising in the East
OOKS
Playing up the angles of an established
am can be di cult when your players are just
eeting each other and their characters for the rst
me. Give them a few minutes to browse through the
haracter sheets and role play their interactions at the safe
ouse before cutting to the comm-call.
EHIND THE SCENES
Mr. Johnson does not o er a name unless asked, in which
se he introduces himself as Jun Shan (see
Cast of Shadows
.) As
e team begins to review the details of the job, Shan tells them
DEBUGGING
If the runners turn down
the job or mortally insult the Johnson, they will receive a call a few
moments later from their xer demanding to know what just hap-
BEHIND THE SCENES
e containers are large enough for anything on the runners’
character sheets that they want to pack, with the exception of
actual vehicles. Within the cases are instructions to power o and
store any devices, which might raise questions during transport.
GMs should draw a line in ink through any gear that the runners
decide not to take with them, as it will be unavailable throughout
the tournament.
While the team packs their gear, have each runner make a
Logic + Intuition (2) test. Failure means that one piece of equip-
ment is unable to t, packaged improperly etc, and is removed
from their sheets. e lost piece of gear is chosen by the player.
is is in addition to any gear that they choose not to bring. Due
to time constraints, the team mates are unable to help one another
with their packing.
Walking into the private launch pad, a valet will request that
they place all weapons and explosives into a locked container for
shipment.
DEBUGGING
As long as they don’t try and carry weapons or explosives on
their person, this scene o ers no meaningful challenges. Refusing
to safely pack them will delay departure and cause a loss of face for
the runners. ey will be at a –2 for all social tests when dealing
with their employer for the rest of the Tournament.
WELCOME TO HONG KONG
SCAN THIS
From the airport, the team has been set up under false names
at Peninsula Hotel (in the Yau Tsim Mong District). It’s very
likely the runners will want other accommodations, the Dynasty
Mansions chain of hotels are a common alternative for the runners.
e team can also window-shop for goodies and learn more about
their employer or their target.
HOOKS
is team has made the big time or at least that’s how it feels.
Play up the pure luxury, sim-starlets dining in the restaurants on
the lower levels, power brokers and executives drinking at the
hardwood bar. Further, there is nothing that the service sta can’t
anticipate and arrange.
TELL IT TO THEM STRAIGHT
Leaving the airport, you are ushered into an air taxi and given
a scenic view of Hong Kong. e pilot clearly knows where all the
best vantage points are and uses the skyscrapers to his advantage.
With the setting sun casting half the skyline into a stark contrast,
you eventually set down onto a roo op helipad.
Around you, the AR is sculpted delicately to match the physi-
cal architecture and projected holograms. A valet steps forward,
o ering his hand to assist you down. Moving through the hotel to
your suite of rooms, the wealth and power are obvious throughout
the well-maintained interior. Every small desire is immediately
responded to. e sta ’s comfort and practice with the dance of
service gracefully covers some of your own mistakes.
e room is lushly decorated, giving a bird’s eye view of the
Golden Mile. Your clothing was sent ahead and during the pilot’s
tour of the city, it appears that the servants have already unpacked
it for you into closets and drawers. Each of you has a comfortable
change of clothing laid out to change into a er your travel. All that
is missing is your actual gear. e contents of the sealed containers
are not to be seen.
BEHIND THE SCENES
Mr. Johnson has provided luxury accommodations for the
duration of the runners’ stay in Hong Kong. Obviously, such
luxury comes with its own set of regulations—namely, no weap-
ons, body armor, or undue aggression. Allow the runners a chance
to look around, run data searches, etc. If they ask about their other
belongings, the concierge will tell them that several other packages
are being held in storage at their employer’s request. e concierge
will arrange for immediate delivery to any location that the run-
ners choose, except for the Peninsula Hotel.
Once they are ready to head out, the team will be approached
by Vincent Fache (see
Cast of Shadows
). He is working as their
local guide and procurement specialist. Any piece of gear which
is not Restricted or Forbidden can be provided in (Availability/2)
hours. Restricted gear up to Availability 14 and Forbidden gear
up to availability 10, can be found in (Availability) hours. e
runners will need to pay for any gear that they order. Note that
4
Bad Moon Rising in the East
due to the proli c nature of the languages and need for commerce,
Linguaso s for Mandarin, Cantonese, English and Japanese are
available at a 20% discount (Rating*400¥).
Beyond supplying the runners with a local perspective on cus-
toms and traditions, he is able to give them directions, suggest local
hot spots, and will serve as the go-between for the team and Jun Shan.
Vincent tells the runners that the next drug shipment is expected
the next morning just before dawn via the cargo ship
Tranquil Light
.
is leaves them 10 hours for legwork and pre-scouting. He knows
that unloading a cargo ship takes 12-16 hours in general.
Unless the runners have Fache procuring something speci c
or have abused him through mind probes et al, he will usually be
nearby. Speci c incidents have been written into later scenes when
it is likely that his help will be needed. Use Fache to nudge the
runners the right way but don’t railroad them with him. He’s an
assistant not a deus ex machina.
HOOKS
Here we have the proverbial needle in a haystack. For players
who have never seen a container port, there are literally thousands
of containers the size of train cars with the smallest containers
being 3 cubic meters. e paths of the drones provide an orga-
nized chaos as they zip up and down marking cubes and tagging
them for the li ers.
BEHIND THE SCENES
When the runners arrive at the container port, the
Tranquil
Light
is just coming into harbor. e containers are all listed
with AR tags, and corporate logos are present physically on the
containers, as well as in AR. Actions that the runners would like
to take before the ship arrives should be covered with informa-
tion about the Container Port Security. Information directly
pertaining to the Triad security measures or the
Tranquil Light
is listed a erwards.
is scene deals with the arrival of the
Tranquil Light
, physi-
cal reconnaissance of the Container Port, and the gun ght which
will most likely happen. When the runners are ready to move onto
questioning Triad survivors or tracking the drugs when they leave
the port, go to
Word on the Street.
Dynasty Mansions
Dynasty Mansions are a chain of cheap motels where the
rooms are primarily co ns with hard foam mats. Security is what
the runners provide themselves. ey can be found throughout
Hong Kong near any of the transport hubs. See p. 23,
Runner
Havens
, for more information. e motel can also be used as a
forward base for runners to explore various parts of Hong Kong
throughout the tournament.
When the team is ready to proceed to the container port, go
to
Rat Problem at the Docks
.
CONTAINER PORT MATRIX SECURITY
PORT AUTHORITY SECURITY HACKERS
System
5
Armor
4
Scan
4
DEBUGGING
If the runners don’t get the hint and try to bring their run-
ning gear into the Peninsula, or travel openly armed and armored
throughout the hotel, Jun Shan will contact them through their
commlinks. He will explain that disturbing the other guests at the
Peninsula hotel is unwise and will result in a loss of mianzi (face).
e subtext to the conversation being that their loss of face re ects
badly on him. He will openly recommend the Dynasty Mansions
for an environment they may be more comfortable in.
If the team isn’t interested in Dynasty Mansions, they may
choose to use their contacts to nd another safe house.
Response
4
Attack
4
Track
4
Firewall
5
Command
4
Electronics
4
Signal
4
Medic
3
Cracking
4
Matrix Initiative
9
Matrix IP
3
M
N
O
Condition
Monitor
track
Condition
Monitor
track
Condition
Monitor
track
RAT PROBLEM AT THE DOCKS
unconcious
unconcious
unconcious
SCAN THIS
e drug shipment comes in during a last minute delivery.
At rst, nothing seems out of the ordinary. A er watching , they
will discover a small line of rats running o the ship carrying rot-
ten fruit. ere are also several birds ying around. e runners
should gure out that the rats are shapechanged people. e birds
are all spy drones. e rotten fruit the rats are carrying o contain
doses of the drug.
e Port Authority system is extremely secure and di cult to
hack. ere’s a rating 5 Telematics Infrastructure (TI) that tracks
all Cargo and Drones. TI will automatically detect any active or
passive mode wireless devices in the area. It also can scan for hid-
den mode wireless devices (p. 225,
SR4
). ree rating 5 Agents
continually monitor Drone Activities.
TELL IT TO THEM STRAIGHT
e container port is the single largest commercial seaport in
the world. Looking over the area, thousands of shipping contain-
ers line the dockyards with drones and li ers moving throughout
the area. In AR, icons and tags glow brightly, each with a unique
digital identity.
In the distance you see a ship pulling into harbor.
Port Authority Node
Sculpting:
Basic sculpting ; cubes for cargo, spheres for
drones and DOS green labels on everything. It’s a mostly auto-
mated system, so the Hackers are allowed their own reality lter
to operate.
5
Bad Moon Rising in the East
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