[D&D3.5][VO] A Game of Thrones RPG Standard Edition, RPG (po angielsku)

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A
GAME
OF
d20-based Open Gaming RPG
G
EORGE
R.R. M
ARTIN
Based on the best-selling novel series by
Based on the best-selling novel series by
Based on the best-selling novel series by
G
EORGE
R.R. M
ARTIN
G
EORGE
R.R. M
ARTIN
A G
AME
OF
T
HRONES
D
20-B
ASED
O
PEN
G
AMING
RPG
Line Developing By
Jesse Scoble
Written By
Elissa Carey, Jonathon Cassie, Simone Cooper, Chris Desmarais, Jason Durall, Debbie
Gallagher, Sam Johnson, David Lyons, Wil Upchurch, Jeremy “Bolthy” Zimmerman.
Additional Writing By
Jesse Scoble, Ian Sturrock
Special Thanks To
Elio M. Garcia, Jr. and Linda Antonsson of www.westeros.org for special support,
writing, and consultation.
Michael Siciliano for his interview with George R. R. Martin.
Troy Duffy, Andy Fix, David de Jong, and Paul Jackson for phase II playtesting above
and beyond the call of duty.
Joe Saul, who started this whole ball rolling.
Ryan Dancey, for always picking up the phone when it rang.
Editing By
Michelle Lyons and Mark C. MacKinnon
Additional Copyediting And Proofing By
Brian Barnhill, Andy Fix, Paul Jackson, Doug Justice, Matt Keeley, Jason Kottler,
Vincent Lefavrais, Lisa Leutheuser, Gary London, David McCaman, Karen A. McLarney,
Dylan Pritchard, Rich Spainhour, Paul Tucker, Christopher Young
Art Direction and Graphic Production By
Jeff Mackintosh
Final Graphic Production By
Adam Jury
Cover Artwork By
Mike S. Miller
Map By
Keith Curtis
Interior Artwork By
Roman “Amok” Papsuev (Character Portraits), Nate Barnes (308-309), Dennis Calero (72-73, 378-
379), Shane Coppage (214-215, 440-441), Thomas Denmark (18-19, 44-45, 62-63, 106-107, 118-119, 184-185,
276-277, 288-289), Chris Dien (94-95, 242-243), Jason Engle (172-173), Mark Evans (36-37, 136-137,
162-163, 362-363), Jon Hodgson (150-151), Veronica Jones (328-329), Travis Moore (252-253, 262-263),
Lee Moyer (7-8, 224-225), William O’Conner (320-321), Chris Seaman (84-85, 126-127), Andrew Trabbold
(232-233), Beth Trott (53-54), Udon Studio (298-299, Character Classes, Shields)
Playtesting By
Nathaniel Bennett, Drew Bergstrom, Robin Boles, John Bryan, Jason Castle, Michelle Klein Castle,
Stephen Cool, Troy Duffy, Dave van Es, Andy Fix, Peter Flanagan, Paul Frazier, Scott Garibay, Kenneth
Gatt, Xavi Gracia, Brian Houston, Maarten Hulshoff, Paul Jackson, David de Jong, Thijs Kreukels, David
McCaman, Jan Oliehoek, Dylan Pritchard, Bret Smilyk, Mysti Sothen, Robert Stein, Devinder Thiara,
George Thompson, Michel van Heijningen, Lorena Wolfe
Contributing Supporters
Matthew Andrews, David Banuelos, Frank Bohnsack, Timothy Carter, Rod Currie, Nagy David,
Cyril Demaegd, Dianne Descoteaux, Tod Detre, Herman Duyker, Mark Eggert, Eric Fouvez, Robert French,
Dan Fritz, Javier Gracia, Martin Heidemann, Matthew Hoffman, Andrea Keller, Sebastien Malangeau, Hans
Manhave, Scott Martin, Darren Miguez, Shawn Moore, Eden Rabatsch, Jeff Rasar, Susan Ray, Darren
Richley, K.C. Saniga, Pierre-Alexandre Sicart, Brian Sniffen, Rich Spainhour, Daniel Stanke, Robert
Stehwien, Valerie Tatro, Stephen Tihor, Paul Tucker, Chris Young
Resources
W
ESTEROS
.
ORG
The concordance at www.westeros.org was a tremendous help in putting this book together. The
organisation of the world section (Chapter 15) is based on their listings, and used with their permission.
B
ROTHERHOOD
W
ITHOUT
B
ANNERS
The Brotherhood Without Banners — www.bwbfanclub.com — is an official GRRM fan club.
Final Thanks To
George R. R. Martin, for creating Westeros in the first place.
© 2005 G
UARDIANS
O
F
O
RDER
, I
NC
. All Rights Reserved. GUARDIANS OF ORDER is a trademark of G
UARDIANS
O
F
O
RDER
, I
NC
.
A Game of hrones
and “A Song of Ice and Fire” © 2005 G
EORGE
R.R. M
ARTIN
. All rights reserved.
Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. All rights reserved.
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means,
without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews.
PDF Version 1.0 (August 2005) • Print Edition: ISBN 1-58846-942-5 • Production Number WW08345
Z
P
AGE
1
z
Z
C
HAPTER
1
z
I
NTRODUCTION
C
REDITS
Z
z
Winter...
The end of 2004 seemed to bring the words of House Stark home to the offi ces of Guardians Of Order. Winter certainly seemed to have arrived. The falling American dollar, the slump
in the RPG industry, and other factors beyond our control threatened to bury us in that cold darkness.
November of 2004 marked my second full year on the project, and the prospect of abandoning it when the end was “just in sight” fi lled me with despair.
Guardians Of Order met as a team and planned a course forward. We would put our all into fi nishing this book, come hell or ... well ... endless winter, I suppose.
Mark would make it his top priority to help me put the pieces into place. Jeff would refi ne his layout and continue to whip his team of artists to make this as pretty a book as a southron
garden. I kept jabbing several writers with hot pokers, constantly asking for just a few more words about poisons or NPC write-ups or the Targaryen succession. And Adam went beyond the call
of duty — for this was never directly his project — to hammer out tremendous web support, and help Mark design the Enlightened Self-Interest campaign.
Which is where our friends, and GRRM’s fans, came aboard. Our ESI campaign in January 2005 found tremendous support, patience, and understanding. Many of you were instrumental
in helping us cross that dark time, and make this book happen.
It is roughly two-and-a-half years since this project commenced. Guardians Of Order — Mark, Jeff, Adam, David (whose work on
BESM
3e was instrumental to the AGOT Tri-Stat
rules, available in the deluxe edition and a separate Tri-Stat edition), and myself — have made a lot of sacrifi ces to craft this book.
More than that, the entire list of writers, editors, and artists made this happen. It was, overall, a monstrous project. Never would I have imagined we’d burn through (and burn out, in
some cases) 17 writers, 2 editors, 2 copyeditors, and 20 artists.
Not quite herding cats (or training dragons), but close.
What you hold here is our testament to the epic world that GRRM has created. The world of Westeros (and the queer East) is a noble, amazing, exotic, terrible, deadly, sad, and also
joyous place. We wanted to write more than a simple game adaptation, but also make a packed resource book for all of us who have fallen in love with ASOIAF.
It’s a strange time for all of us at Guardians Of Order. Most of us have moved or are moving on, as life’s courses take each on his own way. But no matter how much, or how little, we
continue to work for Mark and GoO, I feel quite privileged to have led this crew, and have my stamp upon this tome.
And it goes without saying that it was hellishly exciting to work with George himself, but there, I’ve just said it. It was an honour.
Thus, it is my great pleasure to end this, and welcome you to
A Game of h rones d20
. Remember, it’s all about knights, knights, knights (and dragons)!
Jesse Scoble
Summer 2005
D
ESIGNER

S
N
OTE
:
C
AVEAT
: A
PPROVAL
VS
. C
ANON
Although George R.R. Martin himself approved and
authorised all the material concerning the Seven Kingdoms, including
certain grey areas, the only offi cial canon is what appears directly in
the novels. Everything else — from place names to knights’ shields
to house words — may be changed as the story progresses. Therefore
please take anything “new” here with that in mind — it is true,
unless George decides to change it.
D
ESIGNER

S
N
OTE
:
A
CCURACY
OF
N
UMBERS
The estimations for the strength of armies and the number of
swords any house commands was derived from consultation with
www.westeros.org. George Martin has allowed us to keep them in,
because they benefi t role-playing campaigns signifi cantly. He refuses
to confi rm or deny the numbers, however, and suggests that medieval
historians, scholars, and presumably maesters often disagree about
the facts.
Similarly, prices and values of items are given a “best
estimate.” The relationship of coins (a penny to a groat to a stag to a
dragon) is accurate, but the prices for items may vary wildly between
two regions, between different seasons, and between the RPG and
the novels.
Z
P
AGE
3
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F
OREWORD
F
OREWORD
T
able of Contents
Chapter 1: Introducing a Game of Thrones 8
Summary: Book One. . .. . . .. . . .. . . .9
What is a Game of Thrones RPG? 14
Example of Game Play. .. . . .. . . .. . .16
History of Fantasy. .. . . .. . . .. . . .. . .20
Chapter 2: Character Creation Basics . .. . .38
Character Creation Summary Chart 39
Background Points .. . . .. . . .. . . .. . .39
Step 1: Discussion. .. . . .. . . .. . . .. . .40
Step 2: Character Outline. . .. . . .. . .42
Chapter 3: Ability Scores.. . . .. . . .. . . .. . .47
Step 3: Generate Ability Scores. .. . .47
Chapter 4: Backgrounds. .. . . .. . . .. . . .. . .54
Step 4: Select Background . .. . . .. . .54
Dorne. . .. . . .. . . .. . . .. . . .. . .56
The Dothraki Sea .. . . .. . . .. . .57
The Free Cities . . .. . . .. . . .. . .58
The Iron Islands . .. . . .. . . .. . 60
King’s Landing . . .. . . .. . . .. . .61
The North . . .. . . .. . . .. . . .. . .64
The Reach . . .. . . .. . . .. . . .. . .65
The Riverlands . . . .. . . .. . . .. . 66
The Stormlands. . .. . . .. . . .. . .67
The Vale of Arryn .. . . .. . . .. . 68
The Westerlands . .. . . .. . . .. . 69
The Wild.. . . .. . . .. . . .. . . .. . .70
Chapter 5: House Affi liations .. . . .. . . .. . .74
Step 5: Select House Affi liation. .. . .74
Arryn . . .. . . .. . . .. . . .. . . .. . .77
Baratheon . . . .. . . .. . . .. . . .. . .78
Greyjoy. .. . . .. . . .. . . .. . . .. . .79
Lannister.. . . .. . . .. . . .. . . .. . 80
Martell . .. . . .. . . .. . . .. . . .. . .81
Stark . . . .. . . .. . . .. . . .. . . .. . .82
Targaryen.. . . .. . . .. . . .. . . .. . .83
Tully.. . . .. . . .. . . .. . . .. . . .. . 86
Tyrell . . . .. . . .. . . .. . . .. . . .. . .87
Frey .. . . .. . . .. . . .. . . .. . . .. . 88
Umber . .. . . .. . . .. . . .. . . .. . 88
No House . . .. . . .. . . .. . . .. . 89
Social Status .. . . .. . . .. . . .. . 90
Chapter 6: Character Class. . .. . . .. . . .. . .93
Step 6: Select Class . . . .. . . .. . . .. . .93
Class Descriptions .. . . .. . . .. . . .. . 98
Artisan . .. . . .. . . .. . . .. . . .. .100
Godsworn . . .. . . .. . . .. . . .. .103
Hunter . .. . . .. . . .. . . .. . . .. .108
Knave . . .. . . .. . . .. . . .. . . .. . 110
Maester. .. . . .. . . .. . . .. . . .. . 113
Man-at-arms. .. . . .. . . .. . . .. . 116
Noble. . .. . . .. . . .. . . .. . . .. .120
Raider. . .. . . .. . . .. . . .. . . .. .122
Prestige Classes . . .. . . .. . . .. . . .. .128
Bloodrider . . .. . . .. . . .. . . .. .128
Brother of the Kingsguard. .. . 131
Commander. .. . . .. . . .. . . .. .132
Knight . .. . . .. . . .. . . .. . . .. .134
Night’s Watch Ranger. .. . . .. .138
Night’s Watch Steward.. . . .. .140
Spy .. . . .. . . .. . . .. . . .. . . .. . 142
Water Dancer.. . . .. . . .. . . .. .144
Chapter 7: Skills . . . .. . . .. . . .. . . .. . . .. . 147
Step 7: Select Skills . . . .. . . .. . . .. . 147
Chapter 8: Feats.. . . .. . . .. . . .. . . .. . . .. . 161
Step 8: Select Feats.. . . .. . . .. . . .. . 161
Background Feats .. . . .. . . .. .166
General Feats.. . . .. . . .. . . .. . 171
Legendary Feats. . .. . . .. . . .. .183
Chapter 9: Reputation and Infl uence . . .. .187
Step 9:
Assign Reputation and Infl uence. .. .187
Reputation . . .. . . .. . . .. . . .. .187
Infl uence .. . . .. . . .. . . .. . . .. .189
Chapter 10: Character Defects.. . . .. . . .. .195
Step 10: Select Character Defects.. .195
Chapter 11: Equipment. . .. . . .. . . .. . . .. .203
Introduction. . .. . . .. . . .. . . .. . . .. .203
Starting Equipment . . .. . . .. .203
Highborn and Wealth. .. . . .. .203
Lowborn and Wealth . .. . . .. .204
Wealth and Money .. . . .. . . .. . . .. .205
Trade Goods .. . . .. . . .. . . .. .205
Weapons. .. . . .. . . .. . . .. . . .. . . .. 206
Armour. . .. . . .. . . .. . . .. . . .. . . .. . 211
Goods and Services . . . .. . . .. . . .. .216
Special and Superior Items .. .218
Breaking Objects . .. . . .. . . .. . . .. .220
Poisons. . .. . . .. . . .. . . .. . . .. . . .. .221
Chapter 12: Game Mechanics .. . . .. . . .. .226
Introduction. . .. . . .. . . .. . . .. . . .. .226
Time .. . . .. . . .. . . .. . . .. . . .. . . .. .226
Taking Action .. . . .. . . .. . . .. . . .. .228
Ability Checks . . .. . . .. . . .. .229
Skill Checks .. . . .. . . .. . . .. .229
Opposed Checks. .. . . .. . . .. .229
Combat . .. . . .. . . .. . . .. . . .. . . .. .234
Combat Flowchart . . . .. . . .. .234
Initiative .. . . .. . . .. . . .. . . .. .235
Actions in Combat . . . .. . . .. .236
Attack Options. . .. . . .. . . .. . 241
Defence. .. . . .. . . .. . . .. . . .. .249
Damage. .. . . .. . . .. . . .. . . .. . 251
Tournaments .. . . .. . . .. . . .. .258
Example of Combat. . .. . . .. .259
Using Reputation and Infl uence . .. .261
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